Darkstar’s Vertigo Review
Vertigo the game; not the wonderful Alfred Hitchcock movie, created by Run Jump Duck Entertainment is an evil speed game. It’s a lot like parkour or freerunning in game form and it is not easy.
Now I’m going to admit that when it comes to time based games I’m horrible. This game just made me look sad. I keep getting crushed on the 3rd stage. Let’s move on though Vertigo’s game play is simple, if you can time things properly. You use the left stick for movement and the A button for jumping and activating speed bursts and check points.
The object of the game is to get from the start of a stage to the end of it within a very short time. You’ll need to hit a lot of speed bursts, slide under signs and burst through building windows to make it. Missing the wrong speed boost can hurt so much.
Every stage you beat unlocks it for “Instant Action” mode and “Play” Mode which has a time trial and checkpoint mode as well as supports multiple players. So you need to beat campaign mode to unlock the stages as well as the different characters you can play as. That way you and your local friends can have some diversity in the stages playable.
Your time is kept on a leaderboard that allows you to type in any name or defaults to Player 1. I wasn’t impressed with the leaderboard, but visually the game is really nice and well designed from the stages I played. Even the story line for the campaign is a nice touch, but I do have some issues with the game.
First, It needs the option to just skip the whole conversation at the beginning of as stage. Every time you have to restart the stage because you failed to make the time you have to listen to it again. Yes you can press a button to speed it up by repeatedly tapping it, but a one button press would be so much nicer.
Second, I think the A button being both the jump button and the boost button is just really bad thinking. I can’t tell you how many times I was a second too soon or too late for the boost and ended up jumping because I missed it. If the boost was triggered by the RT button instead of the A button it would be a lot better. Especially since a jump at the wrong time can cause you to smack into a sign or wall slows you down a whole lot more than missing the boost.
If they split the one button into two and allowed a quick skip option for the text you have to see over and over again, I would be rating this game a 4 out of 5. Sadly they didn’t.
Final Score: 3/5