Darkstar’s Colony Defense Review
Mana Bomb Game Studio’s Colony Defense is a tower defense RTS for both the Xbox and PC. Colony Defense is all about protecting colonies on different planets. Providing a nice system for the battlefields since each stage is an entire planet. For the purpose of this review I used the XBLIG version.
Much like any tower defense game the object it to prevent the enemy from getting through, in this case to your colony or colonies. The enemy has a landing base or multiple landing bases while you have 1 or more colonies to protect. The paths the enemy units travel are pretty varied amongst the 34 different stages. Often you will be defending multiple colonies from attack from multiple different paths at once.
To take on this threat you have Two major weapons at your disposal. 10 different towers that are also upgradable as well as an orbital cannon to fire on an enemy that makes it past your defenses. The cannon has a recharge rate so it’s not good to rely on it as a solution. If you fail and an enemy unit does make it to one of your colonies you will lose one person. If you lose all ten you lose the stage. If you manage to crush the enemy like a bug then you get a little something extra.
That leads us into the next topic. Besides the upgradable towers as you play, there is actually a overall stat upgrade section. Every stage you beat gives you 1 point and an extra point for not losing a single colonist. These points are used to upgrade stats like rate of fire, tower cost, tower damage while playing. So getting as many of the 2 points per stage as you can is worth your time. Don’t think that it will make the game incredibly easy because it will not. These upgrades are in minor percentages but that little extra might help to turn the tide on a stage. If you do beat a stage but lost a person during the stage upgrade your self with the one point and then go back to that planet and play it again. You can still get that extra point if you perfect the stage.
Now a little about the enemies you’ll be facing. Some are ground units, Some fly, some are fast while others are slow but take a ton of damage to take down. They will stream out of the different enemy bases and because they move at different speeds they can even start to over take the group that came before them. This can be really bad since your towers will be shooting at who knows which unit. So keeping towers spread out a bit to cover multiple paths can be good. One last thing is important to note the enemies will adapt to you. if you stick a ton of towers of one type out they will adapt and take less damage from that tower type. So keep your tower types fairly balanced and you should be good.
I have to say I’m not a big fan of the tower defense genre. I never really do very well in them and they rarely hold my interest for very long. Colony Defense does a really good job of holding my interest and brings a bit of a different feel to it as you rotate around the planet to stop the enemy from different points.
Final Score: 4/5