Sylia the RPG Review
Aldorlea Games the makers of the Laxius Force and the Millennium RPG series published Ensorcelled Games‘ Sylia. Sylia is an RPG of the SNES style JRPG with turn based combat. Though it does have a few differences from your standard fare. Sylia left me with a number of mixed feelings.
Sylia starts off with a pretty standard storyline. You have four hero’s; a sword and shield knight, an axe wielding knight a white mage and a black mage. It is there job to stop the alien queen from taking over the planet, and although you start this game feeling like you missed the whole war. Which you have they have not succeeded yet, but the humans are celebrating their heroes before they go off on their last and most dangerous mission, to kill the queen alien. I’ll tell you this much, there hasn’t been a bunch of heroes I wanted to fail more than these cocky and ignorant heroes. Their conversations amongst each other was more painful than Tidas and Yuna’s mock Casablanca whistling scene in Final Fantasy X. Luckily we don’t have to listen to this group for very long.
They fail and they doom the world. With all of the human race stoned a very unlikely and completely unexpected set of heroes rise to save the day. Basically the animals of the world go after the aliens, it’s either that or let the aliens destroy the planet. Now the conversations between your new team are no longer annoying although they are nothing to get hyped about. Sylia has a good number of rpg cliches, but the animals do have some interesting abilities. This can make for some interesting parties, and you really do have a selection. It isn’t hard to get a decent team together.
What is hard is the game. Where the story seems like it could be great for all ages the puzzles will have even the best of RPG players scratching their head. The forum on Ensorcelled’s site may be your only hope of completing some of the side quests. Most Quests are handed to you with only one short line as to what they want. Telling you nothing about where you need to go or even the direction. These incredibly vague quests are definitely for the hardcore RPG fan.
The same can be said with the dungeons. They are all difficult mazes that may have you walking in circles with few rooms that contain something that breaks the pattern of the walls and floors of that dungeon. Don’t get me wrong I liked the added complexity, but there were definitely points even in the first dungeon with the new team that I got lost. Ended up leaving and re-entering the dungeon a few times before I figured out what I needed to do to get through it.
As far as the music goes, I would say it is average and there is a nice option in game to set your own battle music between a few choices. This makes the music a bit more enjoyable. As far as art, much of the games art work is repetitive patterns. Much like many old SNES and NES games so this only bothered me while searching for definable land marks. The controls for the game are incredibly simple and take no real skill to learn so that is a plus when you are wanting to just jump right in.
Now let me tell you why my feelings are so mixed on this RPG. When I first started, I had to force my way past the prologue and even a little into the story. I had some real difficulty getting into the story, once I did though I really started to get going and the next many, many hours I was having a pretty good time, even when I was looking for the solution to a quest with basically nothing to go on. Then came the wall. I hit it so hard I didn’t know what to do. I looked in the forum and things pointed towards a object I had seen once but didn’t go and click on it left the room and noticed it right before the screen changed to the next room. I immediately had went back, but it was gone. When reading over what I needed in the forum it appeared that this object was the key. So I spent hours going into the room, out of the room and back into the room to get this randomly spawning object to respawn only to find out according to another response in a different forum thread that you only find it once. So because of that I know I missed my chance at it and found out that it wasn’t the thing I needed either.
I seem to be lost once again in the game and I don’t think I can bear any more hours wasted on just trying to find my way out of this dungeon. I felt I spent way too much time with one issue already that I don’t have the patience to do it again any time soon. Do I think this game is good? Yes. Do I think it is hard? Yes. Do I think the non-RPG player would like it? Honestly, I think the game is more directed to the hardcore RPG audience.
I give this a 3 out of 5, There is a lot to like for the skilled RPG player, but a bunch to infuriate most other style gamers. Download the demo first.
Final Score: 3/5