Motorbike Stunt Agent Julie Review
Now this game has a title that is a bit of a mouthful. Motorbike Stunt Agent Julie is an XBLIG title created by Mattini Games that is a little Excitebike with 360 degree shooting added in for good measure. In some ways it reminds me of some old side-scrolling action games.
MSAJ has one of those stories that seems straight out of an 80′s action flick. The twist being that the arrogant military hero isn’t a guy. It’s agent Julie who has been spending her time since she left her motorbike recon team as a daredevil in a carnival. The story starts up with her old commanding officer coming to her and asking that she come back for a special mission that only she can handle. From that moment on the game continues with a number of I’m the best cocky scenes as the story progresses. The scenes are cutscene images with voice acting as well as the subtitled text that is option. Sadly the voice over was not optional and would have been much better if they were speaking their native tongue versus English. We had the subtitles already so it would have been easy to follow.
This game had 2 modes of play, a campaign mode and a mission select mode. With 20 levels of motorbike stunt shooting action, you are rated on how well you do in each level. A nice feature the game has is that if you don’t care to play the campaign you can play the missions in mission select mode. Each mission you beat unlocks the next mission. The same happens as you beat the missions in campaign mode so you can play the campaign and unlock them all or just play mission select to do it. I thought this was a nice touch and change of pace.
As far as how to play this game, well it’s pretty simple. Your LTrigger is your brake/reverse while your RTrigger is your acceleration. Your left control stick controls your spinning as well as your rocket boost. Pressing forward leans you forward to do forward flips in the air, while pressing back causes back flips and pressing up at any time kicks your rocket boost into action. Be careful not to rocket boost while angled downwards or you propel yourself down to the ground front wheel first. Your right control stick controls the direction you are firing. By successfully doing stunts, such as 2 front flips and the destruction of 3 mines and landing it would increase your stunt bar. When the stunt bar fills up you can press a button to heal yourself, in the later levels this becomes very important to your survival. When you use your rocket boost the bar decreases in energy, but will refill on its own.
The key to this game is destroying the enemies in front of you while doing stunt jumps that allow you to heal yourself. Each level is made up of multiple check points that you have a time limit to reach which then extends your time to reach the next check point. So it becomes important to not crash as that this slows you down a lot and makes you a prone target for enemy fire. Whether you play the game in campaign mode or mission select your scores are kept locally for each level giving you the ability to go back and attempt to beat your previous score and ranking.
Graphically this game isn’t all that in the actual missions. With the ground always looking the same outside of its shape the turrets and tanks all pretty much use the same color giving the game a rather drab look while playing. While the music for the game at first seemed pretty good the fact that there is only one song that is repeated over and over again began to make the music grating.
While this game is a little fun to play when you play a mission here or a mission there. It didn’t give me the urge to play any levels a second time through. Another downside is that occasionally my gun would stop doing damage to the enemies. While it would show that I was still shooting at them it would fail to do any damage and I would have to crash land to get it working again. When this happened it would be extremely irritating, but not game ending. A good thing about the game was it’s ease of learning and the levels really did have a feel of increasing difficulty without any major jumps in difficulty. While all the missions did feel pretty much the same even if they were meant to feel different the only change seemed in the boss missions.
I give this game a 2 out of 5, I just couldn’t get into this game as much as I wanted to. I suggest picking up the trial before buying this one. If you are really looking for something that has that Excitebike feel this may be the game you are looking for.
Final Score: 2/5