Rise of the Triad Review
[This review was originally written for and posted on AllGames on August 9th, 2013]
I didn’t get really into gaming until the early 2000s, so I missed a lot of the classic stuff that some people remember about the early days of gaming, including Apogee. They eventually turned into 3D Realms, but they put out some stuff before then that people really liked like Wolfenstein 3D, the Blake Stone games, and Rise of the Triad: Dark War. ROTT was a prime example (at least from what I’ve heard) of the old school style of shooters, with crazy enemies, weapons, and power ups. Also you could turn into a dog. So it would make sense that someone would want to reboot a franchise like this. It’s unfortunate that they had to reboot like this, because it’s not very good.
In the new Rise of the Triad, you once again slip into the leather boots of H.U.N.T., the High-risk United Task-force, consisting of Taradino Cassatt, Thi Barrett, Lorelei Ni, Doug Wendt, and Ian Paul Freeley. They are sent to San Nicolas Island off the south coast of Calfornia, which has been taken over by a terrorist group/cult called The Triad. Once there, the team gets discovered and their boat is destroyed, meaning the only way off the island is to fight your way through the Triad. And beyond that I honestly couldn’t tell you anything more. The only story bit I saw was at the very beginning of the game. It was told in a motion comic style cutscene, complete with pretty decent artwork and absolutely terrible voice acting. You’d think that last bit would be a negative, but it got me really excited to play the game. While some of the characters’ voice-work was just the bad kind of bad, most of the main five have the kind of bad voice acting that just makes laugh and feel good about things.
Then we get to the actual game part of the game. You can play as any of the five characters listed above and each come with their own stats, like endurance or speed, meaning some guys are tougher while other guys are faster. But honestly I couldn’t tell you the in-game difference between any one of them. All of them seem to take the same damage, which is really inconsistent depending on where you are, and they all move at one speed, which too fast to be playable. Every character moves at half the speed of sound and the mouse is so sensitive even at 50% that trying to look around while walking down a straight becomes a huge ordeal that will probably end with you running into a wall repeatedly or being stuck on some piece of the world geometry. The movement speed is especially crappy for searching for and collecting coins and secrets, which the game scores you on. A lot of times they are on walkways or platforms that you have to jump to or use jump pads to reach. Since you’re in first person the entire time, you can never see your feet to judge when you’re above it. Add on to that that your movement in the air is just as fast as when you’re on the ground, it becomes a game of trial and error trying to get these items. If you want to avoid these annoying platforming bits and forget about the collectibles, some levels force you to platform in order to finish a level. To top it all off, some of these sections result in instant death if you mess up even once, meaning you have to go back to the last checkpoint, which there are only two of in every level.
But you don’t come to a game like this for the platforming, you come for the guns and shooting which kind of work. You got your standard stuff with your pistols, machine gun, and rocket launcher, but then you have some of the cooler stuff. You’ve got the heat seeking missiles, which home in on enemies. You’ve got drunken missiles, which can be fired like a minigun or just flying off in random directions. You’ve got the heat wave, which shoots out a wall of fire that incinerates your enemies. And you’ve got Excalibat, a magical baseball with an eye in the center of it that kills enemies in one hit and fires energy balls. The weapons themselves are actually kinda weak and don’t really have any kind of punch behind them, but they can make the game bearable for a brief few moments. But these weapons come with very limited ammo and once you run out, so long interesting weapon. You can pick up more of them and if you know where to look you can be rolling with these for a good chunk of the game. If you aren’t looking carefully, though, you can miss these weapons and be stuck with your standard stuff. The pistols and machine gun are total jokes, with enemies soaking up bullets and barely even reacting to being shot by these guns over and over again. It makes you feel completely powerless and these weapons, along with all the other ones I mentioned, can be stolen very easily by the enemy leaving you with a solitary pistol until you can find something interesting again. The cool thing I will say about the pistols and machine gun is that both of them have infinite ammo but you can still reload them. So you can just stand there for twenty minutes reloading your dual-wielded pistols with an awesome animation. It won’t affect anything and is entirely pointless, but it looks great.
The enemies will be shooting at you, too, so you’ll need to know where their shots are coming from to find them. Good luck with that, because the damage indicator is a joke. It barely reacts when you’re being shot, so you only get a notification when you’re being shot every fourth or fifth time. It also doesn’t dynamically move to show where the shots came from relative to the way you’re looking. Combine that with the movement speed problem and you will have no idea where most shots are coming from unless you stand still and just wait while you’re getting shot to find the enemies. Also, have fun finding the enemies. All of them dress in grey and brown, and since this is an Unreal Engine game, all of the environments are grey or brown, so enemies can very easily blend into the background while spinning around trying to find them. It gets especially fun in the poorly lit corners when the only way to see them is their muzzle flare. Plus, enemies can just randomly spawn in. Multiple times throughout the game I’d be walking along and all of a sudden an enemy just appears before my eyes.
Speaking of environments, they are quite bland in this game. Every level I played was interchangeable with every other level in a given area, just with a different layout. Because of this it can be difficult to figure out which way you’re supposed to go. A few times while playing I got turned around and ended up running back to the start of the level before I realized I was going the wrong way. From what I’ve seen of later levels this gets better, but they still look incredibly boring. One of the later levels gets lava and it looks just awful.
This game is also bugged up the butt. I already mentioned the enemies magically appearing in front of you and being caught in the world geometry, but that’s just the tip of the iceberg. Many times while playing through the game, I was forced to reload my machine gun. The machine gun, need I remind you, has infinite ammo and no need to reload. But still, I would walk in to an area, running out of my rocket launcher or special rocket launcher ammunition, and switch back to my machine gun. I would click to fire, but instead I would reload, giving the enemy a chance to shoot me to death.
The cheats are bugged as well, because yeah there are cheats. Twice when I was in god mode, you know, the mode that makes you invincible, I was killed. And this wasn’t an instance where god mode just randomly turned off (although that happened a couple of times, too). I was in the middle of a god mode massacre, when all of a sudden this big new enemy or boss would show up, fire off one shot, and kill me instantly. Even if I wasn’t in god mode, I was at 100% health. Either those enemies have one-hit kills or I got screwed. On top of being buggy, the cheats just aren’t really that great to begin with. Sure, god mode and no clip and stuff like that is fine, but all of the cool stuff brought over from the original game are just power ups, even with cheat codes. The god mode power up is way better than the god mode cheat, but that and dog mode and every other cool thing from the original game can only be used for a short amount of time before they run out. Then you’ll have to jump back to the command console, which doesn’t pause the game when you pull it up, enter in the code again and pick up the power up it spawns. That is, assuming it even summons the power up at all. I’ve had to enter codes four or five times to get the power up to appear.
Finally there’s multiplayer. But I couldn’t tell you anything about it. I waited in the lobby for 10 minutes while the game searched for servers. It never stopped searching.
Rise of the Triad is not a good game. It is a pretty bad one. While some of the weapons and power ups are kinda cool and it’s nice to play this style of shooter again, the game is buggy and bland and too damn fast you to enjoy any of the nostalgia this kind of shooter will invoke. If you’re a huge fan of the original, I can maybe see you getting some enjoyment out of this. But you have no love for the original and are just looking for a fun, old-timey shooter, DOOM, Serious Sam, and Painkiller are all available on Steam. Get them. Don’t even bother looking at this game. it’s not worth your time.
With bad controls, boring environments, weak feeling weapons, and bugs out the ass, Rise of the Triad is a terrible game that nobody outside of rabid ROTT fanboys could get much enjoyment out of.